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Draw Xray

400 ratings
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Draw Xray

400 ratings

Addon for Blender 4.2+, that will show retopology overlay on top of your mesh.

Pros compared to build-in Blender retopo overlay:

  • This tool allows for clearer visualization of how your retopo mesh interacts with your high-poly model. You can easily identify which areas of the retopo mesh protrude beyond the high-poly surface and which areas lie beneath it (unlike built-in retopo overlay, which obscure this information)
  • customizable: faces overlay color, opacity,
  • supports drawing in: Sculpt, Edit, Paint, Object modes
  • option draw with-or without modifiers applied

Cons:

  • slower - it is coded in python, so it wont be as fast as native C++ code.

No Overlay | Blender Retopo Overlay | DrawXray Overlay

How to use:

  • Install DrawXray like any other Blender add-on - see Blender docs
  • In 3D View Top Bar > Viewport Overlays > 'Enable Xray' - if you go to mesh edit mode, you will se new overlay rendered on top of your mesh
  • Xray Overlay can be enabled in following modes: Edit, Sculpt, Paint, Object (Shift+Click to select multiple modes).
  • Paid version has Snapping section, where you can set snap target (All scene objects, single target or collection)

Paid version (extension) comes with custom snapping engine and retopo tool:

Quad Drawing and Strip Wrap around character limbs demo

  • Xray approximates high-poly mesh with more detail - it takes into account mesh curvature: sink lowpoly mesh into valleys, push outside on peaks. See YouTube video below for details
  • Xray will negate mesh shrinking effect caused by subdivision modifier,
  • Quad stroke drawing feature (new in 4.0)
  • Strip Wrap around joints feature (new in 4.1)
  • paid version comes with built-in auto-updater (new in 4.0)

With DrawXray I provide fixed version of F2 add-on (mesh_f2_xray.py) - which wont crash when using F2 with DrawXray. Just disable the build-in F2 plugin, and replace it with the one from zip file below (it is named 'F2 Xray Fix'). Just so you know, I provided patch to blender devs, so that the fix is built-in into blender, but it got ignored...

Videos:

  • Video guide from Jayanam - showing the retopo Xray overlay (Free version)
  • Xray snapping features (subsurface shrinkage compensation and curvature compensation - paid ver):

Update 2.3 Blender 2.8 only (23.08.2019)

  • fixed crashes on scripts reload, and other bugs.
  • by default per object snapping is now set to 'Global' . Saves few clicks: when you enable global snapping, all objects will use now global target. You can still change it per object in: 'Object Viewport' panel to: Disabled or Local (different snap target for each object)

Update 2.7 Blender 2.8 and 2.9  (19.11.2020)

  • addon draws more uniform edges now
  • more snapping options (based on shrink wrap modifier)
  • Simplified UI (there is no longer separate panel in object properties)

Update 2.8 for Blender 2.93 and 3.0 (01.12.2021)

  • Added compatibility with Blender 3.0

Update 2.9 for Blender 2.93 and 3.x (12.09.2022)

  • Added compatibility with Blender 3.3
  • remade snapping - only selected vertices will snap (in past - whole mesh would be snapped to high-poly obj)

Update 3.0 for Blender 2.93 and 3.x (17.02.2023)

  • Code refactor. Hopefully it will fix some random issues people are experiencing

Update 3.1for Blender 2.93 and 3.x (1.04.2023)

  • added compatibility with blender 3.5

Update 3.3 for Blender 3.5 and up only! (1.04.2023)

  1. moved whole open-gl drawing to new GPU module in blender 3.5

Update 3.4 for Blender 3.6 and up only! (8.08.2023)

  • option to draw in Edit mode and/or Sculpt Mode and/or Object Mode and/or Paint Mode
  • Xray will show now shapekeys on object correctly

Update ver 3.6 (for version with snapping (24.11.2023) :

  • improved snapping behavior on concave areas
  • nicer results when using subdivision modifier on your retopo mesh,
  • ability to snap to any object (not just mesh types)
  • new - snap to: selected object, collection of objects, all objects
  • ability to affect neighbors of selected geometry, for nicer retopo mesh interpolation
  • added new - projected snapping method

Update ver 3.8 (for version with snapping (2.3.2024):

  • Fixed 'Projected snapping' method when using Orthographic view
  • fixed not being able to snap in mesh edit mode, when Xray overlay Mode was set to Sculpt only display method,
  • other fixes and tweaks

Update 4.0.0 for Blender 4.2+ (version with snapping only - Released 9.10.2024)

  • Added Draw Quad Strips option,
  • addon converted to extension,

Update 4.1.0 for Blender 4.2+ (version with snapping only - Released 21.10.2024)

  • Added Wrap Limbs - Shift+W,
  • improved searching for adjacent snap edges,

Update 4.1.1 for Blender 4.2+ - Released 24.10.2024,

  • Added 'Screen Space' Wrap option,
  • improve generation of last quad face (support more cases),
  • smoother first quad generation (thanks to introduced warmup period - help in calculating smoother stroke tangent)
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